Today I want to talk about a new project I am currently working on: Expeditus. This title is latin for quick, armed, ready.
It is a small 2D adventure videogame, with a bird’s-eye view style like Pokémon. Fundamental is the trading-card system: the player will be able to collect and use cards in order to perform every action.
There are four classes of cards:
Object cards: they represent an object that can be used by the player, like a potion or a dress;
Utility cards: they represent utilites and tools that can be used by the player, like the ability to quickly travel to any point of the map.
Battle cards: they represents attacks or defense that can be performed by the player during battles;
Special cards: they are rare and powerful cards, that give a great advantage to the player.
Further details on the game will be shared as soon as possible.
I want to highlight that my aim is not to produce a great videogame, trying to compete with other games, obtain a lot of downloads, nor sales. The major aim of Expeditus is to give me a place where I can experiment, improving my programming skills.
In fact, I will not use external libraries (as far as possible), but I will write myself all the code. I am using C++ programming language, and Lua for cards’s scripting.
A public repository on bitbucket.org will be available soon: you will able to view and download Expeditus source code.
Update: Repository is now online!